#include "Material.h"

/// <summary>
/// 
/// </summary>
/// <param name="_shader"></param>
/// <param name="_diffuse">diffuse</param>
/// <param name="_specular">specular</param>
/// <param name="_ambient">ambient</param>
/// <param name="_shiness">shiness</param>
Material::Material(Shader* _shader, glm::vec3 _diffuseColor, glm::vec3 _specularColor, glm::vec3 _emissionColor, glm::vec3 _ambient, float _shiness) :
	shader(_shader),
	emissionColor(_emissionColor),
	diffuseColor(_diffuseColor),
	specularColor(_specularColor),
	ambient(_ambient),
	shiness(_shiness)
{

}
